Active Videogaming for Individuals with Severe Movement Disorders: Results from a Community Study.

TitleActive Videogaming for Individuals with Severe Movement Disorders: Results from a Community Study.
Publication TypeJournal Article
Year of Publication2015
AuthorsChung PJ, Vanderbilt DL, Schrager SM, Nguyen E, Fowler E
JournalGames Health J
Volume4
Issue3
Pagination190-4
Date Published2015 Jun
ISSN2161-7856
Abstract

OBJECTIVE: Active videogaming (AVG) has potential to provide positive health outcomes for individuals with cerebral palsy (CP), but their use for individuals with severe motor impairments is limited. Our objective was to evaluate the accessibility and enjoyment of videogames using the Kinectâ„¢ (Microsoft, Redmond, WA) with the Flexible Action and Articulated Skeleton Toolkit (FAAST) system (University of Southern California Institute for Creative Technologies, Los Angeles, CA) for individuals with severely limiting CP.

MATERIALS AND METHODS: A videogaming system was installed in a community center serving adults with CP, and a staff member was instructed in its use. Participants completed a baseline survey assessing demographics, mobility, and prior videogame experience; they then used the FAAST system with Kinect and completed a 5-point Likert survey to assess their experience. Descriptive statistics assessed overall enjoyment of the system, and Mann-Whitney U tests were conducted to determine whether responses differed by demographic factors, mobility, or prior videogame experience.

RESULTS: Twenty-two subjects were recruited. The enjoyment scale demonstrated high internal consistency (Cronbach's alpha=0.88). The mean total enjoyment score was 4.24 out of 5. Median scores did not significantly differ by ethnicity, gender, CP severity, or previous videogame exposure.

CONCLUSIONS: The FAAST with Kinect is a low-cost system that engages individuals with severe movement disorders across a wide range of physical ability and videogame experience. Further research should be conducted on in-home use, therapeutic applications, and potential benefits for socialization.

DOI10.1089/g4h.2014.0091
Alternate JournalGames Health J
PubMed ID26182063
Grant ListT73MC00008 / / PHS HHS / United States
T77MC25732 / / PHS HHS / United States